Ressources

  • Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain: A critical review. International Journal of Educational Technology in Higher Education, 14(1), 9. https://doi.org/10.1186/s41239-017-0042-5SpringerOpen 
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  • Puccinelli, E., Zeppilli, D., Stefanoudis, P. V., Wittische-Helou, A., Kermorgant, M., Fuchs, S., Menot, L., Easton, E. E., & Weber, A. A. (2022). Hybrid conferences: opportunities, challenges and ways forward. Frontiers in Marine Science, 9. https://doi.org/10.3389/fmars.2022.902772  
  • Nechita, F., Rățulea, G. G., Borcoman, M., Sorea, D., & Leluțiu, L. M. (2023). Hybrid Events as a Sustainable Educational Approach for Higher Education. Trends in Higher Education, 2(1), 29–44. https://doi.org/10.3390/higheredu2010003  
  • Doran, A. L., Dutch, V., Warren, B., Watson, R. A., Murphy, K., Aldis, A., Cooper, I., Cockram, C., Harp, D., Desmau, M., & Keppler, L. (2024). Planning virtual and hybrid events : steps to improve inclusion and accessibility. Geoscience Communication, 7(4), 227244. https://doi.org/10.5194/gc-7-227-2024  

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